SteamJazz is currently in alpha stage. We have lots of unfinished, unchecked text. We have tested the character creation for several times and it seems to be in quite good condition. The game is playable as we’ve held one playtest campaign ourselves.

The rules and other stuff needs a lot of playtesting still. And that’s where we need help! We need players and game masters who would like to play some SteamJazz. This way we could get feedback on the rules and on the world. What works? What doesn’t? Can anyone understand the written rules? What rules are missing?

We are currently in a close playtest alpha stage. You need to register as a playtest GM to get your group to playtest SteamJazz. When we get enough gaming groups, we will close the registration for a while until the game is more refined. Then we will allow more gaming groups to join the testing. Naturally, the Crew itself is welcome to playtest SteamJazz as they see fit.

We have few wishes for our playtest GMs. When hosting a game of SteamJazz, we ask you to reserve a time of at least 15 minutes in the end of each gaming session for chatter about the rules and the setting. Talk with the players about SteamJazz, take a few notes and report the thoughts, ideas and feedback to us. All feedback is important!

To register as a playtest GM, go fill a SteamJazz Playtest GM Registration Sheet.

We also have a few wishes for our SteamJazz players. First of all, we ask you to register yourself as a SteamJazz playtest gamer. The link will open soon. And when you play SteamJazz speak with your gaming group about what you like and what you don’t like in the SteamJazz rules and setting. Send us feedback! In the future we will open a feedback sheet where you can post your thoughts, ideas and feedback about SteamJazz.

SteamJazz playtest gamer registration is not open yet. We will first gather some GMs before we open the player registration. Contact your GM and convince him/her to host a game of SteamJazz for you.

For more questions and more information about SteamJazz and playtesting, please contact Timo, timo

This page has been edited 20.11.2012.

- Timo Liimatta, Lead Designer, Head of Playtesting